University Projects

C++ Ray Tracer 

Implementation of Peter Shirly's Raytracing miniseries.


Github: Link


 

Morphology

Morphology is a puzzle game that uses the character's dynamic state as a base for the puzzle elements in this game.

Role: Game mechanics, puzzles and effects.
Game Engine: Unreal 4.
Download: Google Drive Link
Trailer


 
 

Frostburn

Frostburn is a short animated film that I made from scratch. It helped me understand the animation production pipeline.

Role: Everything but voiceacting and mocap.
Software: Autodesk Maya
Gifs

 
 
 
 

Graphic Design


Assignment to design a Penguin book cover.
 
 

How To Student

How To Student is an Android monster collection game. The player collects students through random encounters on campus and must take care of these students till they graduate.

Role: Game mechanics and UI.
Game Engine: Unity
Trailer


Demo Video
 
 
 

Save The Date

Save the Date is a casual party game, where instead of conversations, the player needs to impress his dating partner through a series of short timed minigames.
Worked on gesture recognition and programming.

Role: Programming/Gesture Recognition
Game Engine: Processing w/ Kinect for gestures
Demo Video